Froggess is a rather shameless clone of the legendary
Frogger
(Sega, 1981). The Commodore 64 enjoyed several ports and clones of its own,
the most notable being those from
Sierra
and
Parker
Brothers.
This game tips its hat to all of them, while trying not to get flattened by a passing truck.
Back in the days when arcade heroes spent most of their time vaporizing aliens,
invading planets, or generally committing enthusiastic acts of pixelated violence,
Frogger stood out as a peaceful little masterpiece. Your only goal was to
help a tiny frog cross a road and a river to get home. Admittedly, "peaceful" is a
relative term when buses, crocodiles, snakes and drowning are involved.
So, after
Haunting the Hauntessa
and
DownHeel,
both fairly ambitious projects, why make a clone of a game whose entire design
document could comfortably fit on a beer coaster?
Because simple games are often anything but simple to build. Frogger
introduced a whole collection of technical challenges I hadn't tackled before:
moving platforms carrying player, lane-based traffic, classic arcade timing, ...
and gameplay that depends almost entirely on precision rather
than complexity. In other words, it was the perfect excuse to teach my engine a few
old-school 2D arcade tricks... and occasionally teach the frog that buses always
have the right of way. Wait, I forgot to implement buses ... but there is always a truck
that could play the part...
Also, the annoying repetitive music was left out.