As a keyboard warrior in the realm of game development - who, let's be real, can only sketch a crocodile that looks more like a bizarre cucumber and stick figures who've seen better days - I've faced my share of artistic adversity. Finding that perfect sprite sheet or an icon that doesn't scream “I'm a programmer, not an artist!” felt like hunting for a unicorn.
Then came my knights in shining algorithms: Generative AI tools. Armed with StableDiffusion, Open-Dalle, Ideogram, Flux and a dash of digital wizardry, I've conjured up assets for The Curse of the Castle Creep that would make a pixel art purist weep. I'm turning the tables by offering these treasures to the unsuspecting public. Consider it a 'thank you' to the digital cosmos for all the loot I've "borrowed" over the years.
So dive in, download your heart out. Who knows? You might find the shapely fresco or the mystical background your game desperately needs.
Download at will. If you want to explore their seamlesssnes, you can use Texture Explorer.
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Collection of main actresses from the legendary game The Curse of the Castle Creep, CastleHaunt II, Haunting The Hauntessa. Surely this will motivate you to play the game. Download at will.
These are large images (512x512 or 1024x1024), not preloaded, so be patient and wait.
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Shrines are similar to entities, but their purpose is dedicated to the game's main characters, who pray to them to receive skill improvements. Featuring shrines from The Curse of the Castle Creep and CastleHaunt II.
These are large images (512x512 or 1024x1024), not preloaded, so be patient and wait.
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Scenes from legendary retro games, as well as some contemporary ones, are beautifully framed and displayed on the walls of many LaughingSkull games. These nostalgic pieces add a touch of history and charm, all under fair use permissions.
Decals are extended to use unused entities or scenes from LaughingSkull games or AI generated scenes.
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Larger images, mostly 768px in larger edge. Unused entities for CastleHaunt II. Completely AI generated. Some were framed by Framer, my custom Python script.
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A collection of light decals.
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A collection of lair decals. Used in CastleHaunt II to spawn monsters from.
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A collection of transparent picture frames, used for framing pictures. Framer supports 1024x1024px frames from the box, but if you can easily change te code to support other sizes. If you can't than you probably don't need game assets in the first place.
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And that's all for now, folks! Will there be more assets in the future? Maybe. Maybe not. Life is unpredictable, much like that NPC you coded to do *one job* but instead wanders into walls. Odds are, though, I'll drop more goodies while working on the next game, because procrastination is a powerful creative force. So keep those browsers refreshed, and who knows, you might stumble upon something new before long.