👀 Screen-Squint Syndrome! 👀

Yikes! It seems you're trying to launch this digital masterpiece on a device so tiny, ants are pitching it as prime real estate. That gadget's squeezing pixels tighter than jeans after Thanksgiving dinner. Here's a hot tip: trade in that digital breadcrumb for something with a bit more real estate. 📱➡️🖥️ Let's upscale from tickler to blockbuster, shall we? Bigger is better... at least for epic gaming and app adventures!

Editor used for R.U.N., CrawlMaster II, The Curse of the Castle Creep, Castle Haunt II, Haunting The Hauntessa and maybe some other games.

Size & Info:
2D 3D

Grid dimensions: X X
Grid size (px):
RoomID:
Room name:
Arena border width:
Arena value:
WIDTH (px) = /
HEIGHT (px) = /
Renderer: Line
Block3D
Block (decal, item support)
Texture
Tile
Draw corridor gridline
Main grid
Coordinates All
Material
Light type
Connections
Source GateID:
Target GateID:
Directions UP
DOWN
LEFT
RIGHT
NOWAY
Shrines
Trainers
Oracles
Interaction objects
Movable interaction entity
Interactors
On click, paint/set: Flip (Wall <-> Space)
Wall Set floor (space) above
Space Set wall bellow
Door
TrapDoor (CCC disabled)
BlockWall
Pillar
Hole

WALL8
WALL6
WALL4
WALL2

Fill

Gate
Decal
Light
Shrine
Trainer
Oracle
Lair

Key
Scroll
Potion
Gold
Skill

Container

Monster

Start position

Clear grid

Fire

Trigger

Trap

What:

Which:


Entity

Interaction object
Movable Interaction entity
Interactor
Version: ENGINE:
GRID:
MAZE:
Prototype LIB:
IAM:
WebGL:
Lights
Keys
Monsters
Max spawned:  
Kill countdown:  
Kills Required To Stop Spawning:  
Spawn delay [ms]:  
Entities
Wall Pictures
Use pictures
Crests
Use crests
Textures
Use texture
Trigger & trap decals
Scroll
Gold
Skill
Container
Orientation:
FIXED
RANDOM
Lair

Wall Texture

Floor Texture

Ceiling Texture

Export:

Current floor: Keep showing hints below Keep showing hints above

Error: Everything is fine


LS-Web v1.8.7